A scene from my title sequence i have been designing in Maya. This playblast is taken from the perspective view, not from camera. This is a test of how i can animate the chips to move in sequence with the bounce of the ball. I experimented with how i can animate the chips to help express the heaviness of the ball, and the effect it has on the chips. The ball is not intended to be heavy, so the chips wobble and bounce very lightly. Also it adds more depth and life into the shot.
This is the final animation that im happy with, and will be using in my title sequence.
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